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Common Issues

macOS - Apple could not verify “libgdai-mcp-plugin-godot.macos.template_release.dylib”

This may happen if you open the project on macOS for the first time, due to Apple’s security scan.

GDAI Dylib not opened

How to resolve?

  1. Click on Done and close the Godot Editor
  2. Open System Settings on macOS
  3. Goto the Privacy & Security section
  4. Scroll down till you find the Security sub-section.
  5. Click the Allow anyway button.
  6. Open the Godot Editor, and when you get the security warning, click on Open Anyway.



Could not spawn uv

This may happen if uv is installed, but not correctly added to the PATH.

How to resolve?

In the MCP json config instead of just uv provide the complete path to the uv executable.

To find the path to the uv executable, open Terminal and run the command where uv.

Eg.

Before

{ "mcpServers": { "godot-mcp": { "command": "uv", "args": ["run", "/Users/3ddelano/my-game/addons/gdai-mcp-plugin-godot/gdai_mcp_server.py"] } } }

After

{ "mcpServers": { "godot-mcp": { "command": "/opt/homebrew/bin/uv", "args": ["run", "/Users/3ddelano/my-game/addons/gdai-mcp-plugin-godot/gdai_mcp_server.py"] } } }



MCP Server not able to start in Claude/Cursor/VSCode/etc

This may happen if your project path contains spaces.

How to resolve?

Either move your Godot project to a path that doesn’t contain spaces, or just move the gdai_mcp_server.py file in addons/gdai-mcp-plugin-godot to a path that doesn’t contain spaces. Then update the MCP json with the new path to the .py file.

  1. Copy the res://addons/gdai-mcp-server-godot/gdai_mcp_server.py file to a path that doesn’t contain spaces.
  2. Update the MCP json file to point to the new path of the file.

Eg.

Before

{ "mcpServers": { "godot-mcp": { "command": "uv", "args": ["run", "D:/Projects/My Awesome Game/addons/gdai-mcp-plugin-godot/gdai_mcp_server.py"] } } }

After

Copy the gdai_mcp_server.py file to D:/stuff

{ "mcpServers": { "godot-mcp": { "command": "uv", "args": ["run", "D:/stuff/gdai_mcp_server.py"] } } }



MCP Server started but showing no tools in Claude/Cursor/VSCode/etc

This may happen if you open your IDE first before opening your project in the Godot Editor.

How to resolve?

Ensure that your Godot project is running and the GDAI MCP server is active, before you start your IDE like Cursor, Windsurf, etc.

To check if the server is active, open the GDAI MCP tab in the bottom panel of the Godot Editor and see the MCP Server Status.

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