MCP Server for Godot Game Engine
A MCP server for Godot Engine that enables Claude, Cursor, VSCode, etc to control the Godot Editor by creating scenes, resources, scripts, reading errors and much more. This is the all-in-one Godot MCP server to take your gamedev to the next level.
Powerful Features for Complete Control
Take your Godot workflow to the next level with features designed to give your AI unprecedented control over the Editor.
Create Scenes Programmatically
Generates scenes, nodes, resources, scripts and more.
Add & Manipulate Nodes
Modifies the scene tree adding/removing/updating nodes and their properties.
Debugger Integration
View debugger output, logs and scripts errors.
Files & Assets
Searches for files and resources directly from the filesystem (res://)
Property Updates
Updates properties and resources on nodes or resources.
Project Understanding
Has a deep understanding of your project, scenes and scripts.
GDScript context
Helps you write and debug GDScript.
Custom Prompt
Has a custom prompt specially tailored for Godot and GDScript tasks
Auto Screenshot
Takes screenshots automatically to understand the editor and running game.
How It Works
The GDAI MCP Plugin gives you a simple way to control Godot from any application or script.
Compatible IDEs & MCP Clients
Use this plugin with your favorite IDE or MCP Client
- Claude Desktop
- Cursor
- Windsurf
- VSCode Copilot
- Claude Code
- Trae
- Continue
- Any other MCP Client







Compare GDAI MCP with other Godot MCPs
Other Godot MCPs
Coding-Solo/godot-mcp, ee0pdt/Godot-MCP, etc
- Seamless gdscript editing
- Reads Godot output logs, debugger panel errors, and script parse errors
- AI can do end-to-end testing
If you tell the AI to fix your script. It will read errors, then update the script, then run the game, and then verify the game output using screenshots and check that there are no errors.
- Better error handling and argument guessing
- Search and view project files, materials, images, scripts, etc
- You can tell AI to use an image/asset for a task simply in a prompt
If you tell the AI to use human001 sprite for your NPC character. It will search your project files and locate the human001.png and then use that to create a scene for your NPC.
Comparison as on Sep 3, 2025
GDAI MCP
The best Godot MCP for AI-driven development
- Seamless gdscript editing
- Reads Godot output logs, debugger panel errors, and script parse errors
- AI can do end-to-end testing
If you tell the AI to fix your script. It will read errors, then update the script, then run the game, and then verify the game output using screenshots and check that there are no errors.
- Better error handling and argument guessing
- Search and view project files, materials, images, scripts, etc
- You can tell AI to use an image/asset for a task simply in a prompt
If you tell the AI to use human001 sprite for your NPC character. It will search your project files and locate the human001.png and then use that to create a scene for your NPC.
Hear it from our users
“It's been about a week and a half, but GDAI has already helped me greatly improve my workflow in the scene editor. It's also remarkably useful for any vibe-coding oriented projects. I'm very impressed so far!”
“Takes the mundane tasks that would take weeks and turns them into hours.”
Frequently Asked Questions
Everything you need to know about the GDAI MCP Plugin Godot.
Proven Track Record in Godot Open Source
The creator behind GDAI maintains highly starred Godot plugins trusted by game developers.
Take Your Godot Workflow to the Next Level
Unlock the full potential of Godot Engine with programmatic control through GDAI MCP Godot Plugin.
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