MCP Server for Godot Game Engine
A MCP server for Godot Engine that enables Claude, Cursor, VSCode, etc to control the Godot Editor by creating scenes, resources, scripts, reading errors and much more. This is the all-in-one Godot MCP server to take your gamedev to the next level.
Powerful Features for Complete Control
Take your Godot workflow to the next level with features designed to give your AI unprecedented control over the Editor.
Create Scenes Programmatically
Generates scenes, nodes, resources, scripts and more.
Add & Manipulate Nodes
Modifies the scene tree adding/removing/updating nodes and their properties.
Debugger Integration
View debugger output, logs and scripts errors.
Files & Assets
Searches for files and resources directly from the filesystem (res://)
Property Updates
Updates properties and resources on nodes or resources.
Project Understanding
Has a deep understanding of your project, scenes and scripts.
GDScript context
Helps you write and debug GDScript.
Custom Prompt
Has a custom prompt specially tailored for Godot and GDScript tasks
How It Works
The GDAI MCP Plugin gives you a simple way to control Godot from any application or script.
Compatible MCP Clients
Use this plugin with your favorite MCP client or IDE
Examples
See the plugin in action with these real-world demos.
3D car racing game
Minecraft clone
“It's been about a week and a half, but GDAI has already helped me greatly improve my workflow in the scene editor. It's also remarkably useful for any vibe-coding oriented projects. I'm very impressed so far!”
Frequently Asked Questions
Everything you need to know about the GDAI MCP Plugin Godot.
Take Your Godot Workflow to the Next Level
Unlock the full potential of Godot Engine with programmatic control through GDAI MCP Godot Plugin.
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